Richard
Richard
> Currently, things that are highlighted in an overlay are also editable, and this should not be possible for entrances in the shop overlay. Adding another set of highlighted elements...
> You expect to be able to map shops more precisely if the entrances are shown. Hm well, I never have had the impression that it would increase precision. After...
If the surface was indeed unknown, that would be the correct answer, or even better if a note was created. But here the surface is already described, so it would...
It's probably very rare, so solving it has low priority.
> > But here the surface is already described, so it would be useless to add another description of the surface in words. > > I am not sure. Perhaps...
If we should not tag for the renderer, we should certainly not tag for the OSM editor app :) So I think we should add `surface` info as we like...
> That makes sense, actually, the quest should be _replaced_ by an overlay. This would enable comparison between highways to be tagged and ones already tagged, which might lead some...
> It would also encourage greater consistency, at least at local scale and make easier to spot already present wrong data. Yes, that's true: I already used ivanatora's website above...
I agree with @mnalis : I mostly rely on quests to contribute with SC, and use overlays mostly to add information to the map that I can't add with quests....
> Minus the note about sidewalks Why? Maybe because you're afraid the next thing I'm going to suggest is to ask for smoothness for all sidewalks? I've been thinking about...