WhatTheHack
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Mechanoid hacking
Not 100% sure why, but `warnings` is null here in my game. ```c# public static void AddWarnings(Dialog_FormCaravan instance, ref List warnings) ``` and will throw NRE later: ```c# if(numPlatforms <...
https://gist.github.com/871d6263a124841fb03f768848dc4f85 Hi, i' sorry for my bad inglish, try out the mod and have a bug, the colonist don't sleep, only say "waiting"until next day, thanks
For some reason when I fire some bullets at Mechanoids from Mechanoids Extraordinaire with What the Hack!, some bullets always get lost in the ticks and these mechanoids survive lethal...
Currently the caravan reforming dialog doesn't contain downed mechs. It would be nice if mechs downed during world quests can be brought back to the main camp to be hacked.
https://github.com/rheirman/WhatTheHack/blob/6f29e3b8c1544ef67dc3db2ddc02b4104de596a9/Source/WhatTheHack/Harmony/FloatMenuMakerMap_AddJobGiverWorkOrders.cs#L10