piper-phonemize
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C++ library for converting text to phonemes for Piper
This is a simple patch to fix an error im getting when trying to build on linux ``` [ 22%] Linking C shared library libespeak-ng.so /usr/bin/ld: ../ucd-tools/libucd.a(case.c.o): relocation R_X86_64_32S against...
Recently, I was working on porting Piper to Unity3d. Unfortunately, current [piper-phonemize API](https://github.com/rhasspy/piper-phonemize/blob/bfc2e7549957829b0227c66a305d11cc88167bda/src/phonemize.hpp) can't be marshalled directly in C#, because of std classes like `vector` or `map`. I rewrote it...
This project https://github.com/tihu-nlp/tihu uses better method for Persian , supports kasre ezafe ([Ezāfe](https://en.wikipedia.org/wiki/Ez%C4%81fe)) and uses postagger.
The piper-phonemizer setup is a bit confusing at the moment as it's both a included with some significant code and a library imported at runtime. The two phonemizers text and...
Fix for https://github.com/rhasspy/piper-phonemize/issues/6
the docker "-t" is throwing an error and there is no Dockerfile included. How are we supposed to build?
this allows to specify a custom espeak-ng version See also: https://github.com/mudler/LocalAI/issues/1356 Reasoning: https://github.com/rhasspy/espeak-ng/pull/1 broke building against espeak-ng, and would ease out things if we could pinpoint to specific versions so...
Requires https://github.com/rhasspy/espeak-ng/pull/1 for building static libraries.
I am trying to compile piper with emscripten and so have it running in browser. I have come quite far including compiling onnxruntime, espeak-ng now I am stuck on some...