rgrams

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Thanks! This tiny modification makes it 10x more convenient to use. You don't need to create anonymous functions in your tween calls everywhere. One small tweak still needs to be...

Yeah, I really want this feature too. But I also want to fix the issue with the camera lagging by 1 frame. Unfortunately, without using a weird hacks or a...

This might be an easy tweak, I'll take a look. Right now the FOV is only used on init and afterwards it auto-updates based on the scale mode settings.

So you checked "Use View Area", set the view area X to 640, checked "Fixed Width", and made sure all other scale modes are un-checked? Yeah, we really need a...

Hmm, yeah that's a good point. Currently I have the default render script only render the GUI inside the fixed aspect ratio area. Would it solve the problem to make...

So you say you added a predicate that renders "on top" of the black bars? Can I see your render script? From what I am seeing, it's not as simple...

Yeah . . . sorry I have been absent the last few months. I'm sure you know there are a couple extra features on the 2.0 Beta branch, and some...

...One year later... I am finally starting to give Rendercam some love. I have a huge list of things I want to do, so I am slowly working towards a...

Being able to modify basic material tags and draw order would be easy (I think...), I don't know about the render target stuff though. What purpose are you thinking of?...

Whoa, very cool! I actually considered making these features in the beginning (Defold Orthographic has them), but I wasn't too interested in them for my own use, so I didn't...