Ricardo Garcia

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Duplicate of #263. Due to the way the code is internally organized, the binary ends up depending on some GL stuff. Try using -DGLES_ALLOW_DIRECT_LINK=0 when configuring the build.

> Duplicate of #263. Sorry, meant #141, but both are related.

Understood, thanks! Reading that, my main complaint is that this is poorly documented. If I'm using UNORM framebuffers and store a 1.0 from the shader, I understand how that ends...