QuestHands
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An Unreal Engine 4 plugin for the new Oculus Quest hands tracking. To tie us over till Oculus's official release.
So this works in `4.24` as described in the project file here: https://github.com/rfsheffer/QuestHands/blob/01e40ef99072e95a99889879b3c919e4f29a101d/QuestHandsExample.uproject#L3 But it doesn't appear to work in `4.26`? According to [semversion](https://semver.org/) shouldn't `4.26` be backwards compatible with...
When entering the system dashboard via the system gesture and returning to the application the hands tracking is very laggy. Just the hands, not the game. Steps to reproduce: -...
Hello everyone, after calling UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(yaw, EOrientPositionSelector::OrientationAndPosition); the hands will not track corretly anymore (they become very oddly shaped depending on the direction the user was looking in when performing the...
Does this plugin support multi- platform? can i try to dev apps for other devices, other than oculus quest. also, can this be implemented in VR projects only
**First of all thank you for the plugin.** Next is my question: using the Link method, VR preview in the editor mode, QuestHands tracking is normal, After packaging the Windows...
Hi Ryan, I'm getting an error compiling the QuestHandsExample project on a Mac using the latest version of the Oculus UE4 branch (4.24.3). Everything compiles fine for me on Windows....