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Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.

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gamepads[n].sticks[n] values remain undefined at runtime with stick activity, buttons are working fine. Here's my little test app: ``` playground({ //container: exampleContainer, gamepaddown: function(data) { this.button = data.button; this.gamepad =...

When user press any numpad key - event.key is undefined. So I fixed it.