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Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.

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why did you removed the docs? it would be great to have offline docs for those who occasionally disconnect from the Internet especially for students.

Issue in the Demo shown at [Playground.js](http://playgroundjs.com/) where user try to make keyboard strokes and Mouse click simultaneously, it's not working as it should. Where two Keyboard keys simultaneously working...

# Problem Let's assume we have this code: ``` this.loadImages('a.png', 'b.png'); ``` Now, we know for sure we want to load a.png and b.png, This is easy as pie, we...

I posted on the website about a symbol for any keypress, as I believe it may be useful to have access to. Possibly something like `app.keyboard.any`

I want to use this framework for a project where we'll be creating multiple games (within the same "page load") and will need to "destroy" instances on the fly. I...

At the top of the [intro to states](http://playgroundjs.com/intro/states), the following message appears: ``` Warning: file_exists(): open_basedir restriction in effect. File(documents/intro/states/meta.json) is not within the allowed path(s): (/tmp/:/home/rezovsky/) in /home/rezovsky/public_html/playgroundjs.com/index.php on...

Letting you know that I need multi language dictionary for my next game so I am working on one. Leaving this open for discussion in case you expect some features....

enhancement

``` this.buttons = {}; ``` seems to be unused in `Mouse.js` and `Touch.js`. In `Mouse.js` lines like [this](https://github.com/rezoner/playground/blob/19e9d865de5182261b2aa154cff13fb06f5fa08e/src/Mouse.js#L126) ``` this[buttonName] = true; ``` should be changed to ``` this.buttons[buttonName] =...

Hi, I saw playground does not implement an ability to unload sounds. The ability to unload music files especially in terms of big music files on mobile devices to save...