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Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.

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I followed your [instructions](http://playgroundjs.com/intro/scaling), but I receive: **Uncaught ReferenceError: TEMP is not defined**. main.js: `var app = new PLAYGROUND.Application({ render: TEMP.showDimensions, container: 'svg-container' });`

Is there a playground.js #slack group, if not anyone interested in joining one if created?

NPM package with library is not updated for three years. It'd be nice to have latest version there. Link to NPM: https://www.npmjs.com/package/playground.js

I'm using web pack to compile my code and I'm import a file `playground.Soundcloud.js` into my project ``` PLAYGROUND.Soundcloud = function(app) { this.app = app this.app.audio = Player } PLAYGROUND.Soundcloud.plugin...

Both loader functions: PLAYGROUND.Application.prototype.loadTexture & PLAYGROUND.Application.prototype.loadObject include the line: this.loader.add(name); yet the variable 'name' is defined on line 3374 of playground.js (SoundWebAudioAPI.js) as: if (alias) name = alias.source; Why does...

I've solved this by changing the resize function to: ` resize: function() { /* update renderer size on window resize */ this.renderer.setSize(this.width, this.height); if( ENGINE.Game.camera) { ENGINE.Game.camera.aspect = this.width /...

I created a Howler Plugin ``` PLAYGROUND.Howl = function(app) { app.loadAudio = function(audio, opts) { this.loader.add(); let url = this.getPath("sounds").concat(audio,".", this.preferedAudioFormat || '.mp3' ) this.audio = new Howl({ src: [...

When I load a sound in the application object ``` forceAudioFallback: true, create() { /* things to preload */ this.loadImage("rejects","orientation") this.loadSound("UR-FullExtreme-Voice") this.loadData("cuepoints") }, ``` then play the audio file in...

Do I have access to any of the sound events? I need to trigger actions based on time update or play/ stop

I just downloaded the template with the canvas based renderer but instead, I got the threejs based renderer. Is the threejs based renderer also using webgl? I was also wondering...