Przemysław Sikorski
Przemysław Sikorski
this.preferedAudioFormat || '.mp3' it resolves to "ogg" || ".mp3" Maybe prefered audio on android is OGG and in that case you are missing the dot. Or the other way around...
Ok on a second thought - that's a bad point - because I think preferedAudio is always set so it never gets to || ".mp3" part
Maybe forcing it to use one of audio formats will solve the thing? ```javascript app.loadAudio = function(audio, opts) { this.preferedAudioFormat = "mp3" ... ```
If you think that's the case you can check it out rather quickly: ``` javascript app = playground({ touchstart() { loadAudio("something"); this.loader.once("ready", () => { this.playSound("something"); }); } ``` by...
pointerdown is perfectly fine
I can join such group and even put it on top of README.MD if you are willing to manage that
### First concerns Path resolving will probably change form from `{path/to/entry}` to `{@path/to/entry}` - that is because I want to introduce math mode `Your dps is {damage / cooldown}` which...
I will put axes in an conditional and let you know - then we shall check if this receiver actually emits some gamepad events.
I probably wanted `app.mouse.buttons.left`, but made a typo and got used to `app.mouse.left` without noticing it. I am removing `this.buttons` with the next release then. I guess `Pointer.js` is missing...
Gamepads: The reason for `this[i]` over `this.gamepads[i]` is because it would end up with `app.gamepads.gamepads` which is counter intuitive I've been using `zeroState` at some point as my local copy...