Rey

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https://github.com/voxelmorph/voxelmorph

Hi! I use blender to render synthetic images shown in the paper. I have uploaded the project file with shading and background in google drive link. Please follow thefollowing steps...

> > > > Thank you for the method. How can I get the correct m v p matrix while use Blender to create a synthetic picture? I found that...

Hi, currently we do not have a direct method for this. My current solutions are based on an optimization process. You could generate a mano mesh with mano parameters, then...

Hi I no longer have the optimization codes. But the structure should be similar to [nr_reg](https://github.com/reyuwei/nr-reg) here, just change the optimization variable to NIMBLE parameters, and use per-vertex distance as...

The RGB-based result in our paper is from a learning based method ([I2L-MeshNet](https://github.com/mks0601/I2L-MeshNet_RELEASE)) not fitting. If you have one or multiple images, I suggest first get the joint positions and...

You can use the photometric loss described in [HTML](https://handtracker.mpi-inf.mpg.de/projects/HandTextureModel/). The process would be setting appearance parameter as an variable for optimization, then for each image, use a differentiable renderer (such...

I don't have the exact parameters for the figure anymore. But do try using a larger variance for pose / shape / texture parameters. It should be able to produce...

Hi! I use Blender to manually mark the seam and unwarp the uv. I believe you can find many online tutorials for the exact steps.

The demo takes shape and pose parameters as input. It does not process images, even if you transfer to pickle file... Do you wish to regress piano parameters from the...