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A musical puzzle game

Results 30 beatwave issues
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1.topic: infrastructure
3.priority: low

Areas that you can go to only if you have a certain color. The player can change his/her own color after a certain action. It will give us more possibilities...

1.topic: beatwave
3.priority: low

0.kind: proposal
1.topic: beatwave
3.priority: low

See https://github.com/voldyman/mdown/blob/master/.dir-locals.el#L14 for a reference.

1.topic: infrastructure
3.priority: low

Read http://eli.thegreenplace.net/2014/perfect-forwarding-and-universal-references-in-c

2.status: research
1.topic: animation framework
3.priority: low

Because a plain linear transition is boring sometimes.

1.topic: animation framework
3.priority: low

It should have a dedicated folder. Similar to `core`, `beatwave`, etc. And should never depend on SFML!

1.topic: animation framework
3.priority: medium

https://github.com/rexim/beatwave/blob/35526b427ee839573f6dfe629b1b17e51cf86b70/src/beatwave/config.hpp

1.topic: beatwave
3.priority: low

Right now it can only invoke `Animated::tick()`. Make it take an `std::function` and allow it to do what it wants with the animated object.

1.topic: animation framework
3.priority: medium

http://clang.llvm.org/extra/clang-tidy/

1.topic: infrastructure
3.priority: low