retropieuser

Results 35 comments of retropieuser

Hi there, I'd also love to see this feature implemented. It was added into Duckstation and recently PPSSPP. It seems to be getting added into Dolphin as well. It would...

I'm finding on my pi 4 I get this error when attempting to build:- https://pastebin.com/EU1rnRZ9 Any ideas? I have these:- `pi@retropie:~/zelda3 $ python3 --version Python 3.7.3 pi@retropie:~/zelda3 $ pip3 --version...

Heya, does it not work on 64bit or Mac? As I get this error message when attempting to load with netplay

`# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more R4300Emulator = 2` Should I attempt Pure or Cached? Will that make any...

Thanks Richard, I tested changing to pure and cached interpreter and can load mupen64plus now thanks. Perhaps it is very CPU intensive but the games do seem to work. There's...

That's true regarding the Silicon Mac machines, but they have their own workaround that's mentioned here that explains why it affects Linux aarch64 but not OSX:- https://github.com/AsahiLinux/docs/wiki/Broken-Software Perhaps it's not...

Hi there this was the error you get, doesn't really tell you much:- `pi@raspberrypi:~ $ /opt/retropie/emulators/mupen64plus/bin/mupen64plus mupen64plus-video-GLideN64 "/home/pi/RetroPie/roms/n64/007 - GoldenEye (USA).n64" __ __ __ _ _ ____ _ | \/...

Hi Richard, here you are:- `(gdb) run Starting program: /opt/retropie/emulators/mupen64plus/bin/mupen64plus /home/pi/RetroPie/roms/n64/007\ -\ GoldenEye\ \(USA\).n64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/aarch64-linux-gnu/libthread_db.so.1". __ __ __ _ _ ____...

I'm not 100% confident I built it all correctly as I use this script usually:- https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus.sh I edited lines 177 and added in the above, that should've built the ui-console...

Is this also an example of the limitation? This is from the gamepad mode of the Mayflash Dolphin Bar (even when only one controller is connected it assumes 4 wiimotes...