WrapperPlayServerUpdateSign
Is your feature request related to a problem? Please describe.
I wanted to delay the updated sign packet by 1 second, because of a client side bug in 1.8, when the player recieved a update sign packet before the world was loaded it showed a debug message in chat (Unable to locate sign at x y z), i cancelled the event, but when i tried to resend it after some time, i noticed that there was no wrapper for it.
Describe the solution you'd like
The implementation of the WrapperPlayServerUpdateSign for the PacketType.Play.Server.UPDATE_SIGN event
Describe alternatives you've considered to solve your solution without us adding this as a feature? I delayed the player teleport, it worked, but it isn't the best solution