Issues with Importing Modules from winapi Crate in Rust
'm currently working on a Rust project where I need to use the winapi crate to allocate memory. However, I'm encountering issues with importing certain modules and functions from winapi. Here is a snippet of my Cargo.toml and main.rs:
[package]
name = "loader"
version = "0.1.0"
edition = "2021"
[dependencies]
sysinfo = "0.30.13"
winapi = { version = "0.3.9", features = [
"winuser",
"winbase",
"synchapi",
"processthreadsapi",
"memoryapi",
"handleapi",
"tlhelp32",
"winnt",
"minwinbase"
] }
use winapi::um::winnt::{MEM_COMMIT, MEM_RESERVE, PAGE_EXECUTE_READWRITE};
use winapi::um::memoryapi::{VirtualAlloc, VirtualProtect};
use winapi::um::processthreadsapi::CreateThread;
use winapi::um::minwinbase::LPTHREAD_START_ROUTINE;
use winapi::ctypes::c_void;
...
I found the solution to this issue through this helpful Stack Overflow answer. Here's what worked for me:
First, I updated my Cargo.toml file with the necessary features to use winapi:
[target.'cfg(windows)'.dependencies]
winapi = {
version = "0.3.9",
features = [
"winnt",
"winuser",
"winbase",
"synchapi",
"processthreadsapi",
"memoryapi",
"handleapi",
"tlhelp32",
"minwinbase"
]
}
Since I’m using Linux as my development environment, I set up cross-compilation for Windows by following these steps:
Add the Windows target: rustup target add x86_64-pc-windows-gnu
Install mingw for compile Windows on Linux : sudo apt-get install mingw-w64
and then for build.
cargo build --target x86_64-pc-windows-gnu
Given the weird way you respond with a solution to your own issue, I'm genuinely curious as to whether this is AI generated.
Given the weird way you respond with a solution to your own issue, I'm genuinely curious as to whether this is AI generated.
Sorry about that, actually I found the answer and asked him to form a solution based on that, I adjusted it