winapi-rs
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Vtbl call convention for C++
In some cenarios (like when c isn't supported for one reason or the other) its useful having the c++ call conventions in vtbl.
going from this:
pub struct ID3D12DescriptorHeapVtbl {
// ...
pub GetCPUDescriptorHandleForHeapStart:
unsafe extern "system" fn(
This: *mut ID3D12DescriptorHeap,
ret: *mut D3D12_CPU_DESCRIPTOR_HANDLE,
) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE,
// ...
}
to this
pub struct ID3D12DescriptorHeapVtbl {
// ...
pub GetCPUDescriptorHandleForHeapStart:
unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap) -> D3D12_CPU_DESCRIPTOR_HANDLE,
// ...
}
It also looks like the c vs c++ call convention was fixed in the Windows 10 SDK 10.0.20348.0 source here;
This funcion could be behind a feature;
Sadly I can't explain the actual reason why, because reasons;