Entity path with combined Transform3D + Pinhole as origin makes it impossible to visualize any parents
Describe the bug When combining a 3D transform and a pinhole transform on the same entity path and setting this path as the origin of a 3D view, no parents / siblings can be visualized in such a view anymore.
This makes it impossible to let the view follow a moving camera, for example.
To Reproduce
import rerun as rr
import numpy as np
rr.init("merged pinhole + transform3d", spawn=True)
rr.log("", rr.Points3D(np.random.rand(100, 3), colors=(255,0,0)))
rr.log("camera", rr.Transform3D(translation=(0, 5, 0)))
rr.log("camera", rr.Pinhole(resolution=(500, 500), principal_point=(250, 250), focal_length=(500, 500)))
Setting camera as the origin, the points cannot be visualized anymore.
Expected behavior I'd expect the origin to be at the origin of the frustum, but other entities still to be addable.
Rerun version
rerun_py 0.15.0 [rustc 1.74.0 (79e9716c9 2023-11-13), LLVM 17.0.4] x86_64-unknown-linux-gnu release-0.15.0 bc8bcd0, built 2024-04-09T14:34:04Z
siblings & parents should work fine if you add them to the contents of the space view - default contents are everything under the origin, but you can also set it to e.g. /** and then it should work fine
(if it doesn't that is indeed a bug)
EDIT: guess that's what you're literally saying by other entities are not addable
Yes, I don't think it works.