Rust: Blueprint API parity with python
0.15 introduced blueprint support for python
Need to bring the Rust APIs to parity.
Very interested in this one 👍 I was thrilled to see blueprint control was possible from code but was saddened to find it's only in Python currently. I'm building out a visualizer from Rust code so this would be a great help!
Eagerly awaiting this. Currently I have to manage various saved blueprint files and load them in when needing which can get quite tedious and end up with lots of subtle inconsistencies or things being disabled or enabled when they shouldn't
I was trying to use the workaround described in the docs here where I've saved a .rbl file from the viewer, but when I try to use log_file_from_path in Rust it's complaining in the viewer:
dropping LogMsg due to failed decode: Message with an unknown application id was received
I'm confused by this since I am fairly certain my application ID is the same in the saved .rbl file as well as the code. Are there any examples of loading up a saved blueprint from Rust code? That might help me figure out if I'm doing something silly.
@adamconkey I'm not able to reproduce this. Could you please open a new issue with a repro?