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Make it possible for a user to understand why their blueprint doesn't work

Open jleibs opened this issue 1 year ago • 2 comments

At the moment our heuristics generally create space-views that are designed to be functional.

However, Blueprint is likely to introduce many new means of users creating blueprints that don't actually do what the user intended.

For example:

  • Creating query expressions that don't match the entity tree
  • Using an origin that precludes visualizing the added content
  • Overriding components that don't match the visualizer

We need to make it easy and obvious to figure out what's going wrong when things have been explicitly added to a blueprint but don't have any impact.

jleibs avatar Mar 11 '24 21:03 jleibs

Related to:

  • https://github.com/rerun-io/rerun/issues/4304

emilk avatar Mar 25 '24 13:03 emilk

Possible small improvements:

  • Better text when nothing is found?
  • When there are multiple entity expressions, warn if any single entity expression doesn't contribute content.

jleibs avatar Mar 25 '24 13:03 jleibs