Increase image cache max size to 5 GB
EDIT: I went to just 2GB.
IGNORE THIS
This is just enough to fit default colmap images in cache :)
This means that opening colmap and hitting loop will stutter first play-through, then run smooth as butter.
Here's the memory use when looping colmap:

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CHANGELOG.md(if this is a big enough change to warrant it)
5gb seems risky to me. Especially given that we don't set a limit on vram and this will allocate more textures as well Have a poor idea about what's mainstream hardware though
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
VRAM:

20% has 2GB or less 😭
Not a perfect overlap between Steam gamers and computer vision researchers though, but… point taken.
I can see how much the fiat demo uses. 2GB should be fairly safe imho
ok, fiat is no problem at all
We need to rethink this and do it properly.
We can have a big RAM-cache of decoded JPEG images, and then a MUCH smaller VRAM cache of uploaded textures.
Issue created here:
- https://github.com/rerun-io/rerun/issues/1462