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Selection hover shader causes broken texture (Normals/Transparency Issues)
Description During Midas Touch, if a user hovers over an object that has Alpha Clipping/Transparency Alphas turned on in its Materials, then the normal map on that object appears to turn off, and the alpha clipping does not seem to apply, resulting in an opaque plane.
To Reproduce Steps to reproduce the behavior:
- Go to Midas - Cafe scene
- Find the Succulent object near the Register
- Hover over the Succulent object
- See error
Expected Behavior Should be able to apply materials that have transparency/alpha clipping enabled and upon hover, the shader does not change normals and allows transparency.
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