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REQ: Make levels distinct when user has two or more of the same scene to play through

Open jasukim opened this issue 6 years ago • 0 comments

Is your feature request related to a problem? Please describe. In certain seeds, a user may have to go through the same Scene twice in a row. It's very easy to forget the order in which you do actions when presented with the same scene again.

Example of a double scene seed: EF8C79F90C1A2AE982C14A8C7DB3

Describe the solution you'd like Since each level will be assigned a distinct color during the Scene Select stage, perhaps we can bring these colors into the individual scene's UI for a minimalistic way to solve the problem.

Color indicator near level name, and when you accept objects the bar that fills up is that same color. ColorLevel

Describe alternatives you've considered If the Colored UI is too subtle to remember, perhaps we can do other things... Particle effects upon selection are different, or change the UI somehow.

jasukim avatar May 02 '19 00:05 jasukim