renzu_hud
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Eating / Drinking / Status
This is the issue im running Im not running your status untill i figured out more about this hud as it offers alot .
my food and water is at 0% im not being hurt by it , but i can not eat or drink and gain from it i get this error in the console
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Ive also notcied turning vehicle stance and such to false can still use it
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With this body system , instead of multiple bandages can i use one . and how can i go about attaching it to esx_ambulance so when i healed or revived im fixed . -- ^^ With this i tried to switch everything to bandage but will only fix 1 body part per fly-out , fly-in .
Keep up the good work , just trying to figure more about this system like i said it offers alot . Do you have a discord or plan on getting one maybe the community you are building can help with simpler questions and what not .
that error is about ESX accessories config /conf/clothing.lua
you need to disable car control to disable stancer
feel free to edit the body status part ( i may do it as a feature )
I disabled everything in the hud to do with car stuff , script is still allowing to happen . IMO i dont understand why you would allow civs to work on cars to that point it pretty much cancels out the mechanics again IMO .
While editing the body status part ['head_brace'] = {name = 'bandage', event = 'renzu_hud:healbody', value = 'head', weight = 1, label = 'bandage', job = false}, ['leg_bandage'] = {name = 'bandage', event = 'renzu_hud:healbody', value = 'leg', weight = 1, label = 'bandage', job = false}, ['arm_bandage'] = {name = 'bandage', event = 'renzu_hud:healbody', value = 'arm', weight = 1, label = 'bandage', job = false}, ['body_bandage'] = {name = 'bandage', event = 'renzu_hud:healbody', value = 'chest', weight = 1, label = 'bandage', job = false},
is there a way to change this value = ( all of body parts )
Also im slightly confused on your status , and esx_status , ive swapped between both and still unable to eat food or drink
no errors now with putting esx_accessories back into the server both food and water are at 0% not being hurt by it , nor accepting food or water .
ive switched the status custom between false and true and nothing .
IMO i dont understand why you would allow civs to work on cars to that point it pretty
what do you mean by this?
Also im slightly confused on your status , and esx_status , ive swapped between both and still unable to eat food or drink
no errors now with putting esx_accessories back into the server both food and water are at 0% not being hurt by it , nor accepting food or water .
ive switched the status custom between false and true and nothing .
does your esx_basicneeds is started? and have adding status eg. thirst from water and hunger from burger
By allowing Civs to add a turbo , mess with stance with out the stance kit and everything the hud brings to the cars is taking away from the mechanic role , why would i go to a mechanic when i yanked a turbo and can put it into my car ? just seems conflicting . i could see people being able to add Nitro , oil change , and basic needs for a car , but not everything else you put in if that makes sense .
So that may where im going wrong , before finding your scripts i was using core_hud ( trash ) with basicneeds , but using viv_snackies to support food and water . still shows me eating , drinking food , but its not effecting the status .
So for a dumb guy if i was to drop viv_snackies , how would one add status to said food/water item .
download renzu_status, i pushed an update with basic needs function
So that may where im going wrong , before finding your scripts i was using core_hud ( trash ) with basicneeds , but using viv_snackies to support food and water . still shows me eating , drinking food , but its not effecting the status .
So for a dumb guy if i was to drop viv_snackies , how would one add status to said food/water item .
By allowing Civs to add a turbo , mess with stance with out the stance kit and everything the hud brings to the cars is taking away from the mechanic role , why would i go to a mechanic when i yanked a turbo and can put it into my car ? just seems conflicting . i could see people being able to add Nitro , oil change , and basic needs for a car , but not everything else you put in if that makes sense .
because this was made for standalone purpose
thats why i created a individual script for stancer, turbo, engine with jobs,
you can disable the functions in config @hud if you use that scripts
With adding Renzu_status , do i remove esx_status ?
yea and esx_basicneeds
transfer your custom items to renzu_status/server/basic_needs.lua
custom effects/event renzu_status/client/basic_needs.lua
Awesome ! ive done that only issue i have no which i think is a me thing ESX.RegisterUsableItem('redbull', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('redbull', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 110000) TriggerClientEvent('esx_basicneeds:onDrink', source) TriggerClientEvent('esx:showNotification', source, _U('used_redbull')) end)
yeah i just need to remove the _U thank you so much Renzu
out of anyone ive dealt with your the best and your script are honestly ahead of most scripts keep up the good work and the great support
new update removes (_U)
i could be wrong but i think this is dealing with stress ,
scratch that , this is with the energy side of things but i have that turned off .
remove it from renzu_status if stress if turn offed in renzu_hud
Nothing about what we have talked about above
but is there a command we can add to hide the map and hud.