Renlite
Renlite
FIle: ```gl_gomobile.go``` The context of GL Mobile has an EnableVertexAttributeArray function but no DisableVertexAttributeArray function. The gl_core.gl does not need to disable the vertex. Is there a wrapper function missing...
> Seems like I only see flickering when I use my dedicated GPU (Arch Linux, KDE Plasma, Nvidia GT 720M) Using integrated graphics is fine though > > fyne_demo.mp4 Thanks...
> I wonder if it isn't a float problem. The shader doesn't initialize color with a default value and rely instead on comparing switch_var to a float. Maybe those float...
> It works well on my Dell XPS running Debian/FyshOS :) WIndows is OK too. This is an Intel Iris X graphics card Thanks for the information, this is positive.
> Thanks for this. There still seems to be static analysis checks failing and also lowered coverage causing the tests to fail. I think the static analysis checks failing belongs...
Could somebody please test the new fragment shader and show the result on MacOS or on NVIDIA? Is there still flickering or are some fragments painted in red? Is there...
I activated DisableVertexAttribArray() in gl_core.go. On Windows it works as previously. @andydotxyz and @ErrorNoInternet could you please try it again. Thank you.
> > > Thanks for this. There still seems to be static analysis checks failing and also lowered coverage causing the tests to fail. > > > > > >...
> > > > > Thanks for this. There still seems to be static analysis checks failing and also lowered coverage causing the tests to fail. > > > >...
Does this mean I could fetch the raylib.dll and put it into a special dirctory? What would be the steps to try it? 