CDDA-Game-Launcher
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Unhandled exception: Updating application
- Description: Went to update the game and app crashed, started happening around CDDA build 11540. Crash happens after analysing save directory.
- Might be relevant: Computer also crashed a few days ago and corrupted CDDA and saves which may also have had a part to play (I have tried reinstalling but to no avail)
- Version: 1.4.14
- OS: Windows-7-6.1.7601-SP1 (64-bit)
- Type:
<class 'OverflowError'>
- Value: argument 2 overflowed: value must be in the range -2147483648 to 2147483647
- Traceback:
File "cddagl\ui\views\main.py", line 3764, in step
Possible duplicate of #537. How big is the save directory?
Possible duplicate of #537. How big is the save directory?
My save directory is 490MB, the save backup directory is 1.99GB (Make frequent backups due to threat of save corruption)
Also messing around a bit, I found this crash is caused by something with the backup saves for me it says "Analyzing save_backups directory" or something like that, then crashes with the above error, I remove certain save backups and no crashes happen. It seems to be a certain save that causes it, even if I use an the same earlier save before the issue happened, still causes it to crash. I can upload a copy of one of my save backups that causes it to crash for me if need be,
I've tried moving all my backup saves elsewhere and still get the crash - my main save directory is over 4GB (one big, big world so I can't easily move just a bit of it). I still suspect something with file sizes though - perhaps the combination of main and backup saves over 2GB, so moving some saves might get you back under the threshold even though there's nothing specifically wrong with those files. Just a thought (I'm only a user too, in case that wasn't clear).
For me it doesn't matter how many backups I have, I find it is a save that is causing this error, I remove the offending backups it works, but I find in those backups I remove the offending save, there isn't a crash. It seems that old (Possibly corrupt?) saves seems to cause the crashing, the save in question was from 0.C that I haven't loaded in a while, but seemed to have narrowed it down to be that save, quiet sure at least.