CDDA-Game-Launcher
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Add extraction user sound from previous_version/sound to game_dir/sound
After update game, user sound (game_dir/sound), not been extracted from previous_version/sound.
In addition I fixed problem when extraction from previous_version more then one soundpack was interrupted in post_extraction_step3
I should be able to review and test this soon.
copy_next_soundpack runs as callback of ProgressCopyTree so post_extraction_step3 executing and set in_post_extraction to False before all done
Oh, i was wrong. Its was my issue. I revert my changes and move calling post_extraction_step3 to the right place. Sorry.