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4 bit sprite import - palette issues when importing > 1 sprite
Hi,
I'm trying to import a range of 4 bit sprites, only 16 colours are in use.
The import routine doesn't seem to identify that the sprites are using the same 16 colours between them, and wants to create a new palette of 16 colours for each sprite.
E.g. Sprite 1 uses colours 1,2,3,4,5 <- system tries to create a new palette Sprite 2 uses colours 6,7,8,9,10 <- system tries to create a new palette Sprite 3 uses colours 11,12,13,14 <- new palette etc
I think the import needs to scan the entire range of sprites being imported, and could then conclude that all the sprites could fit in the same palette.