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Bug: 4bit sprites should be 128
Hello, The sprite table shows for 4bit sprites only 64 cells, but there should be 128. Download sprites save all 16k, but only the first 8k have data. Upload sprites loads only the first 64 sprites...
Please, can You fix this issue :)
Regards
Hans
I was just about to raise this issue, as I also need to revert to 4bit sprites due to the requirement for more sprite patterns. I could have created two sets of 64 x 4bit sprites, but the fact that each export binary is 16KB would have caused me problems.