Andrea Fazzi

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Any chance to replace glBindVertexArray with something else?

Google says this: https://www.google.it/#q=android+ndk+glBindVertexArrayOES Is that of any help? Moreover, I'm using vertex arrays in this way: https://github.com/remogatto/mandala-examples/blob/master/cube/src/cubelib/cube.go#L188 EDIT: reference to cube.go

I'll take a look at your code ASAP. BTW, I think that the quickest way to fix the issue is to try avoiding the use of such OES extension.

Could you produce a pull request for that? Thanks.

Tapping on the screen produces a sort of explosion, it's not a way to move blocks around. Explosions are simulated applying a force to the center of mass of each...