Masendor
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Open source educational and historical battle action game, All helps accepted
error
File "D:\Masendor-master\gamescript\gameunitstat.py", line 169, in __init__ for row in rd: UnicodeDecodeError: 'gbk' codec can't decode byte 0x94 in position 47: illegal multibyte sequence
Hello! I saw your game on the Pygame website and it caught my eye - the concept is great and I'm impressed by your progress already! I've made my fair...
Feel free to posting improvement idea here. Also for when idea popup and I can't access the code. - Charge damage also use speed as factor. - Charge defense use...
issue #2
File "/Users/Emma/PycharmProjects/Madendor/Masendor-0.6.2.3 3/gamescript/gamesubunit.py", line 1046, in update self.melee_target = self.parentunit.attack_target.subunit_sprite[0]
issue #3
Can it be used in something in the cloud online for everyone? like heroku provider which is partially free? Then available through the browser - Implementation idea-
You seem to have called 'Font' incorrectly: ```py File "C:\Users\user\Documents\Masendor\Masendor-0.7.3.1\engine\game\loading_screen.py", line 12, in loading_screen font = pygame.Font(self.ui_font["main_button"], int(60 * self.screen_scale[1])) AttributeError: module 'pygame' has no attribute 'Font' ``` (full traceback...
Based on the demo version, the unit sprite visibility is very bad especially in combat. When 2 army collides, it pretty much become almost impossible to distinguish enemy/allies troop. Not...
Map editor tool to create new maps. The first tool prototype can be a simple bitmap editor allowing the user to create the files required for a battle map: base.png...
Currently, the module reading function requires the selected module to have the same data structure as the default (historical) module. The game should have a function to selectively read the...