Matt Thompson
Matt Thompson
If you check out #108 there is support for Godot 3 in the branch mentioned there. It doesn't support any of the new 3.1 features, though, like mesh deformation. Godot...
Do the importer and exporter support mesh deformation? I exported from coatools and imported using your modified importer, but deformations don't seem to work.
Bummer. My project is pretty much totally based on mesh deformation and I don't want to use the dragonbones export. Thanks anyway
Hi, thanks for the reply. Don't worry about the lateness, I get it. I haven't been able to put much time into this yet. About the issues I had with...
From my understanding, this isn't a bug. Maybe the ui is a little misleading, but it's working as intended as far as I know. As much as I want there...
The mode that you selected is called "FPS", or Frames Per Second. It's not called Frames, nor is it called Ticks. Frames Per Second. It has seconds (a unit of...
@Dancovich I have done the reproduction steps mentioned. The results you see are exactly what I would expect. The animation takes 10 seconds because you set the Frames Per Second...
> Where did I set that? You saw in the video, I only changed the Snap option to snap every one frame. Are you telling me that Snap menu is...
@Dancovich > It chose the numbers 4 for length and 2 for snap resolution when converting after my combo box change. Why these specific values? It chose those values because...