reinux

Results 85 comments of reinux

Okay, this took me a little while to wrap my head around, but I see what's going on. You're right that I can't think of a better way to express...

Would overlay update dynamically as they do in css? I wonder if it might make sense to take some cues from [CSS selector](https://www.w3schools.com/cssref/css_selectors.php) syntax or even just the much simpler...

### [SDK](https://github.com/SpriteStudio/SpriteStudio6-SDK) There isn't an English translation as far as I can see, so here's a quick rundown: The SDK is made up of: - Loader, which loads primarily sspj...

Nuts, okay. The only other thing I've been able to find so far is a C# wrapper for another C# game engine called Stride3D. From what I understand, with p/invoke,...

- [EULA](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html) for Cubism Core and Cubism MotionSync Core - [Reference GLSL](https://github.com/Live2D/CubismNativeFramework/blob/19d1875fa6ad70fdec3f68343dd50c216bf8fde3/src/Rendering/OpenGL/CubismShader_OpenGLES2.cpp) - [Reference C++/OpenGLES2 implementation of Framework](https://github.com/Live2D/CubismNativeFramework/blob/19d1875fa6ad70fdec3f68343dd50c216bf8fde3/src/Rendering/OpenGL/CubismRenderer_OpenGLES2.cpp) - [English API reference PDF](https://cubism.live2d.com/sdk-doc/reference/NativeCoreAPIReference_en_r12.pdf) - [Japanese API reference PDF](https://cubism.live2d.com/sdk-doc/reference/NativeCoreAPIReference_jp_r11.pdf) (in case...

A couple more Live2D marketplaces: [Skima](https://skima.jp/) [Nizima](https://nizima.com/)

Have you had a chance to look at this at all? Would be cool to be able to use Swagger with F# for work. Edit: Exploring some code to see...

I'm having this issue even with `docs` not being empty. That folder should contain the .xml, right?

If I'm understanding correctly, does this mean I can just use it transparently in Giraffe 5/6 alpha now?