refractionpcsx2
refractionpcsx2
The following games rely on DMA timings to be quicker or for the EE to stall while they are in progress. Currently they run along side the EE and sometimes...
This game uses the FPU to do an equivalent to log2 on the texture size of 64 to get the 1 [FPU] div.s: 4.158883(0)(40851591) / 0.693147(20)(3f317217) = 6.000000(0)(40bfffff) > [FPU]...
With Ratchet and Clank when drawing the menu items it has these values Value of LOD 993.000000 K -6.875000 Q 0.000000 L 0 MMIN 4 MAXL 2 The game expects...
Sending a packet of nops to VIF1, QWC = 0x1E Stall on first word nop of first QW results in e000c02, VIF1QWC e VIF1MARK 0 VIF1CYCLE 404, FIFO is reduced...
### Description of Changes Expand the IBit hack to several commands using immediates, to help reduce recompilation on games which modify these values a lot. ### Rationale behind Changes Games...
### Description of Changes Attempt to reduce the problems associated with Round Sprite (Especially Full Round Sprite) ### Rationale behind Changes It was pretty awful and caused a whole bunch...
### Description of Changes Corrects cycle masking when a block has a low cycle count while overclocking. ### Rationale behind Changes The mask to retain fractional values was different to...
Hey, did you guys change something recently? Our flatpak builds haven't worked for 3 weeks now, this is the log from the latest actions failure Any clue what's going on?...
### Description of Changes Fixes Jak ### Rationale behind Changes I broke Jak ### Suggested Testing Steps Test Jak
### Description of Changes Adds a new option to override dithering and force 32bit pixel depth ### Rationale behind Changes Disabling dithering stuff truncates colours to 16bit which causes some...