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chore: update dependency cesium to v1.130.0
This PR contains the following updates:
| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| cesium (source) | 1.x -> 1.130.0 |
||||
| cesium (source) | 1.116.0 -> 1.130.0 |
Release Notes
CesiumGS/cesium (cesium)
v1.130.0
v1.129.0
v1.128.0
v1.127.0
v1.126.0
v1.125.0
v1.124.0
v1.123.1
@βcesium/engine
Additions :tada:
- Added fallback diffuse lighting,
DynamicEnvironmentMapManager.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS, that is used whenDynamicEnvironmentMapManageris disabled or unsupported. #β12292 - Added
DynamicEnvironmentMapManager.isDynamicUpdateSupportedto check if dynamic environment map updates are supported. #β12292
v1.123.0
v1.122.0
v1.121.1
This is an npm-only release to extra source maps included in 1.121
v1.121.0
v1.120.0
v1.119.0
v1.118.2
This is an npm-only release to fix a dependency issue published in 1.118.1
v1.118.1
This is an npm-only release to fix a dependency issue published in 1.118
v1.118.0
v1.117.0
v1.116.0
v1.115.0
v1.114.0
v1.113.0
v1.112.0
v1.111.0
v1.110.1
@βcesium/engine
Breaking Changes :mega:
-
CesiumJS no longer ships with a demo Google Maps API key.
GoogleMaps.defaultApiKeyis no longer defined by default. -
createGooglePhotorealistic3DTilesetby default now provides tiles via Cesium ion if theGoogleMaps.defaultApiKeyis not set. -
If you wish to continue to use your own Google Maps API key, you can go back to the previous behavior:
Cesium.GoogleMaps.defaultApiKey = "your-api-key"; const tileset = await Cesium.createGooglePhotorealistic3DTileset(); viewer.scene.primitives.add(tileset));
v1.110.0
v1.109.0
v1.108.0
v1.107.2
This is an npm-only release to fix a dependency issue published in 1.107.1
v1.107.1
@βcesium/engine
Fixes :wrench:
- Fixed a bug where
Modelwould not respond to different alpha values in aCesium3DTileStyle. #β11399 - Fixed dimensions of
tangentECin custom shaders. #β11394
@βcesium/widgets
Fixes :wrench:
- Fixed promise return value when using
viewer.flyToto navigate to an ImageryLayer. #β11392 - Fixed
depthTestAgainstTerrainvalue being overridden when using the base layer picker widget. #β11393
v1.107.0
v1.106.1
This is an npm-only release to fix a dependency issue published in 1.106
v1.106.0
v1.105.2
- This is an npm-only release to fix a dependency issue published in 1.105.1.
v1.105.1
@βcesium/engine
Additions :tada:
- Added
createGooglePhotorealistic3DTilesetto create a 3D tileset streaming Google Photorealistic 3D Tiles. - Added
GoogleMapsfor managing credentials when loading data from the Google Map Tiles API.
Fixes :wrench:
- Improved camera controls when globe is off. #β7171
v1.105.0
v1.104.0
v1.103.0
v1.102.0
v1.101.0
v1.100.0
v1.99.0
v1.98.1
- This is an npm only release to fix the improperly published 1.98.
v1.98.0
v1.97.0
v1.96.0
v1.95.0
v1.94.3
- Fixed a crash with vector tilesets with lines when clamping to terrain or 3D tiles. #β10447
v1.94.2
- This is an npm only release to fix the improperly published 1.94.1.
v1.94.1
Additions :tada:
- Added support for rendering individual models in 2D / CV using
ModelExperimental. #β10419
Fixes :wrench:
- Fixed
Cesium3DTileColorBlendMode.REPLACEfor certain tilesets. #β10424 - Fixed a crash when applying a style to a vector tileset with point features. #β10427
v1.94.0
v1.93.0
v1.92.0
v1.91.0
v1.90.0
v1.89.0
v1.88.0
v1.87.1
Additions :tada:
- Added experimental implementations of 3D Tiles Next. The following extensions are supported:
- 3DTILES_content_gltf for using glTF models directly as tile contents
- 3DTILES_metadata for adding structured metadata to tilesets, tiles, or groups of tile content
- EXT_mesh_features for adding feature identification and feature metadata to glTF models
- 3DTILES_implicit_tiling for a compact representation of quadtrees and octrees
- 3DTILES_bounding_volume_S2 for S2 bounding volumes
- 3DTILES_multiple_contents for storing multiple contents within a single tile
- Added
ModelExperimental, a new experimental architecture for loading glTF models. It is disabled by default; setExperimentalFeatures.enableModelExperimental = trueto enable it. - Added
CustomShaderclass for stylingCesium3DTilesetorModelExperimentalwith custom GLSL shaders - Added Sandcastle examples for 3D Tiles Next: Photogrammetry Classification, CDB Yemen, and S2 Globe
v1.87.0
v1.86.1
Fixes :wrench:
- Fixed zip.js configurations causing CesiumJS to not work with Node 16. #β9861
- Fixed a bug in
Rectangle.unionwith rectangles that span the entire globe. #β9866
v1.86.0
v1.85.0
v1.84.0
v1.83.0
v1.82.1
- This is an npm only release to fix the improperly published 1.82.0.
v1.82.0
v1.81.0
v1.80.0
v1.79.1
Fixes :wrench:
- Fixed a regression in 1.79 that broke terrain exaggeration. #β9397
- Fixed an issue where interpolating certain small rhumblines with surface distance 0.0 would not return the expected result. #β9430
v1.79.0
v1.78.0
v1.77.0
v1.76.0
v1.75.0
v1.74.0
v1.73.0
v1.72.0
v1.71.0
v1.70.1
Additions :tada:
- Add a
toStringmethod to theResourceclass in case an instance gets logged as a string. #β8722 - Exposed
Transforms.rotationMatrixFromPositionVelocitymethod from Cesium's private API. #β8927
Fixes :wrench:
- Fixed JSDoc and TypeScript type definitions for all
ImageryProvidertypes, which were missingdefaultNightAlphaanddefaultDayAlphaproperties. #β8908 - Fixed JSDoc and TypeScript for
MaterialProperty, which were missing the ability to take primitive types in their constructor. #β8904 - Fixed JSDoc and TypeScript type definitions to allow the creation of
GeometryInstanceinstances usingXXXGeometryclasses. #β8941. - Fixed JSDoc and TypeScript for
buildModuleUrl, which was accidentally excluded from the official CesiumJS API. #β8923 - Fixed JSDoc and TypeScript type definitions for
EllipsoidGeodesicwhich incorrectly listedresultas required. #β8904 - Fixed JSDoc and TypeScript type definitions for
EllipsoidTangentPlane.fromPoints, which takes an array ofCartesian3, not a single instance. #β8928 - Fixed JSDoc and TypeScript type definitions for
EntityCollection.getByIdandCompositeEntityCollection.getById, which can both return undefined. #β8928 - Fixed JSDoc and TypeScript type definitions for
Vieweroptions parameters. - Fixed a memory leak where some 3D Tiles requests were being unintentionally retained after the requests were cancelled. #β8843
- Fixed a bug with handling of PixelFormat's flipY. #β8893
v1.70.0
Major Announcements :loudspeaker:
- All Cesium ion users now have access to Cesium OSM Buildings - a 3D buildings layer covering the entire world built with OpenStreetMap building data, available as 3D Tiles. Read more about it on our blog.
- Explore it on Sandcastle.
- Add it to your CesiumJS app:
viewer.scene.primitives.add(Cesium.createOsmBuildings()). - Contains per-feature data like building name, address, and much more. Read more about the available properties.
- CesiumJS now ships with official TypeScript type definitions! #β8878
- If you import CesiumJS as a module, the new definitions will automatically be used by TypeScript and related tooling.
- If you import individual CesiumJS source files directly, you'll need to add
"types": ["cesium"]in your tsconfig.json in order for the definitions to be used. - If youβre using your own custom definitions and youβre not yet ready to switch, you can delete
Source/Cesium.d.tsafter install. - See our blog post for more information and a technical overview of how it all works.
- CesiumJS now supports underground rendering with globe translucency! #β8726
- Added options for controlling globe translucency through the new
GlobeTranslucencyobject including front face alpha, back face alpha, and a translucency rectangle. - Added
Globe.undergroundColorandGlobe.undergroundColorAlphaByDistancefor controlling how the back side of the globe is rendered when the camera is underground or the globe is translucent. #β8867 - Improved camera controls when the camera is underground. #β8811
- Sandcastle examples: Globe Translucency, Globe Interior, and Underground Color
- Added options for controlling globe translucency through the new
Additions :tada:
- Our API reference documentation has received dozens of fixes and improvements, largely due to the TypeScript effort.
- Added
Cesium3DTileset.extensionsto get the extensions property from the tileset JSON. #β8829 - Added
Camera.completeFlight, which causes the current camera flight to immediately jump to the final destination and call its complete callback. #β8788 - Added
nightAlphaanddayAlphaproperties toImageryLayerto control alpha separately for the night and day sides of the globe. #β8868 - Added
SkyAtmosphere.perFragmentAtmosphereto switch between per-vertex and per-fragment atmosphere shading. #β8866 - Added a new sandcastle example to show how to add fog using a
PostProcessStage#β8798 - Added
frustumSplitsoption toDebugCameraPrimitive. 8849 - Supported
#rgbaand#rrggbbaaformats inColor.fromCssColorString. 8873
Fixes :wrench:
- Fixed a bug that could cause rendering of a glTF model to become corrupt when switching from a Uint16 to a Uint32 index buffer to accommodate new vertices added for edge outlining. #β8820
- Fixed a bug where a removed billboard could prevent changing of the
TerrainProvider. #β8766 - Fixed an issue with 3D Tiles point cloud styling where
${feature.propertyName}and${feature["propertyName"]}syntax would cause a crash. Also fixed an issue where property names with non-alphanumeric characters would crash. #β8785 - Fixed a bug where
DebugCameraPrimitivewas ignoring the near and far planes of theCamera. #β8848 - Fixed sky atmosphere artifacts below the horizon. #β8866
- Fixed ground primitives in orthographic mode. #β5110
- Fixed the depth plane in orthographic mode. This improves the quality of polylines and other primitives that are rendered near the horizon. 8858
v1.69.0
Breaking Changes :mega:
- The property
Scene.sunColorhas been removed. Usescene.light.colorandscene.light.intensityinstead. #β8774 - Removed
isArray. Use the nativeArray.isArrayfunction instead. #β8779
Additions :tada:
- Added
RequestSchedulerto the public API; this allows users to have more control over the requests made by CesiumJS. #β8384 - Added support for high-quality edges on solid geometry in glTF models. #β8776
- Added
Scene.cameraUndergroundfor checking whether the camera is underneath the globe. #β8765
Fixes :wrench:
- Fixed several problems with polylines when the logarithmic depth buffer is enabled, which is the default on most systems. #β8706
- Fixed a bug with very long view ranges requiring multiple frustums even with the logarithmic depth buffer enabled. Previously, such scenes could resolve depth incorrectly. #β8727
- Fixed an issue with glTF skinning support where an optional property
skeletonwas considered required by Cesium. #β8175 - Fixed an issue with clamping of non-looped glTF animations. Subscribers to animation
updateevents should expect one additional event firing as an animation stops. #β7387 - Geometry instance floats now work for high precision floats on newer iOS devices. #β8805
- Fixed a bug where the elevation contour material's alpha was not being applied. #β8749
- Fix potential memory leak when destroying
CesiumWidgetinstances. #β8591 - Fixed displaying the Cesium ion icon when running in an Android, iOS or UWP WebView. #β8758
v1.68.0
Additions :tada:
- Added basic underground rendering support. When the camera is underground the globe will be rendered as a solid surface and underground entities will not be culled. #β8572
- The
CesiumUnminifiedbuild now includes sourcemaps. #β8572 - Added glTF
STEPanimation interpolation. #β8786 - Added the ability to edit CesiumJS shaders on-the-fly using the SpectorJS Shader Editor. #β8608
Fixes :wrench:
- Cesium can now be used in Node.JS 12 and later, with or without
--experimental-modules. It can still be used in earlier versions as well. #β8572 - Interacting with the Cesium canvas will now blur the previously focused element. This prevents unintended modification of input elements when interacting with the globe. #β8662
TileMapServiceImageryProviderwill now forceminimumLevelto 0 if thetilemapresource.xmlmetadata request fails and therectangleis too large for the given detail level #β8448- Fixed ground atmosphere rendering when using a smaller ellipsoid. #β8683
- Fixed globe incorrectly occluding objects when using a smaller ellipsoid. #β7124
- Fixed a regression introduced in 1.67 which caused overlapping colored ground geometry to have visual artifacts. #β8694
- Fixed a clipping problem when viewing a polyline up close with the logarithmic depth buffer enabled, which is the default on most systems. #β8703
v1.67.0
Breaking Changes :mega:
Cesium3DTileset.skipLevelOfDetailis nowfalseby default. #β8631- glTF models are now rendered using the
LEQUALSdepth test function instead ofLESS. This means that when geometry overlaps, the later geometry will be visible above the earlier, where previously the opposite was true. We believe this is a more sensible default, and makes it easier to render e.g. outlined buildings with glTF. #β8646
Additions :tada:
- Massively improved performance of clamped Entity ground geometry with dynamic colors. #β8630
- Added
Entity.tilesetfor loading a 3D Tiles tileset via the Entity API using the newCesium3DTilesetGraphicsclass. #β8580 - Added
tileset.uri,tileset.show, andtileset.maximumScreenSpaceErrorproperties to CZML processing for loading 3D Tiles. #β8580 - Added
Color.lerpfor linearly interpolating between two RGB colors. #β8607 CesiumTerrainProvidernow supports terrain tiles using aWebMercatorTilingSchemeby specifying"projection": "EPSG:3857"inlayer.json. It also now supports numbering tiles from the North instead of the South by specifying"scheme": "slippyMap"inlayer.json. #β8563- Added basic support for
isNaN,isFinite,null, andundefinedin the 3D Tiles styling GLSL backend for point clouds. #β8621 - Added
sizeInMeterstoParticleSystem. #β7746
Fixes :wrench:
- Fixed a bug that caused large, nearby geometry to be clipped when using a logarithmic depth buffer, which is the default on most systems. #β8600
- Fixed a bug where tiles would not load if the camera was tracking a moving tileset. #β8598
- Fixed a bug where applying a new 3D Tiles style during a flight would not update all existing tiles. #β8622
- Fixed a bug where Cartesian vectors could not be packed to typed arrays #β8568
- Updated knockout from 3.5.0 to 3.5.1. #β8424
- Cesium's local development server now works in Node 12 & 13 #β8648
Deprecated :hourglass_flowing_sand:
- The
isArrayfunction has been deprecated and will be removed in Cesium 1.69. Use the nativeArray.isArrayfunction instead. #β8526
v1.66.0
Deprecated :hourglass_flowing_sand:
- The property
Scene.sunColorhas been deprecated and will be removed in Cesium 1.69. Usescene.light.colorandscene.light.intensityinstead. #β8493
Additions :tada:
useBrowserRecommendedResolutionflag inViewerandCesiumWidgetnow defaults totrue. This ensures Cesium rendering is fast and smooth by default across all devices. Set it tofalseto always render at native device resolution instead at the cost of performance on under-powered devices. #β8548- Cesium now creates a WebGL context with a
powerPreferencevalue ofhigh-performance. Some browsers use this setting to enable a second, more powerful, GPU. You can set it back todefault, or opt-in tolow-powermode, by passing the context option when creating aViewerorCesiumWidgetinstance:
var viewer = new Viewer("cesiumContainer", {
contextOptions: {
webgl: {
powerPreference: "default",
},
},
});
- Added more customization to Cesium's lighting system. #β8493
- Added
Light,DirectionalLight, andSunLightclasses for creating custom light sources. - Added
Scene.lightfor setting the scene's light source, which defaults to aSunLight. - Added
Globe.dynamicAtmosphereLightingfor enabling lighting effects on atmosphere and fog, such as day/night transitions. It is true by default but may be set to false if the atmosphere should stay unchanged regardless of the scene's light direction. - Added
Globe.dynamicAtmosphereLightingFromSunfor using the sun direction instead of the scene's light direction whenGlobe.dynamicAtmosphereLightingis enabled. See the moonlight example in the Lighting Sandcastle example. - Primitives and the globe are now shaded with the scene light's color.
- Added
- Updated SampleData models to glTF 2.0. #β7802
- Added
Globe.showSkirtsto support the ability to hide terrain skirts when viewing terrain from below the surface. #β8489 - Added
minificationFilterandmagnificationFilteroptions toMaterialto control texture filtering. #β8473 - Updated earcut to 2.2.1. #β8528
- Added a font cache to improve label performance. #β8537
Fixes :wrench:
- Fixed a bug where the camera could go underground during mouse navigation. #β8504
- Fixed a bug where rapidly updating a
PolylineCollectioncould result in aninstanceIndexis out of range error. #β8546 - Fixed issue where
RequestSchedulerdouble-counted image requests made viacreateImageBitmap. #β8162 - Reduced Cesium bundle size by avoiding unnecessarily importing
Cesium3DTilesetinPicking.js. #β8532 - Fixed a bug where files with backslashes were not loaded in KMZ files. #β8533
- Fixed WebGL warning message about
EXT_float_blendbeing implicitly enabled. #β8534 - Fixed a bug where toggling point cloud classification visibility would result in a grey screen on Linux / Nvidia. #β8538
- Fixed a bug where a point in a
PointPrimitiveCollectionwas rendered in the middle of the screen instead of being clipped. #β8542 - Fixed a crash when deleting and re-creating polylines from CZML.
ReferencePropertynow returns undefined when the target entity or property does not exist, instead of throwing. #β8544 - Fixed terrain tile picking in the Cesium Inspector. #β8567
- Fixed a crash that could occur when an entity was deleted while the corresponding
Primitivewas being created asynchronously. #β8569 - Fixed a crash when calling
camera.lookAtwith the origin (0, 0, 0) as the target. This could happen when looking at a tileset with the origin as its center. #β8571 - Fixed a bug where
camera.viewBoundingSpherewas modifying theoffsetparameter. #β8438 - Fixed a crash when creating a plane with both position and normal on the Z-axis. #β8576
- Fixed
BoundingSphere.projectTo2Dwhen the bounding sphereβs center is at the origin. #β8482
v1.65.0
Breaking Changes :mega:
OrthographicFrustum.getPixelDimensions,OrthographicOffCenterFrustum.getPixelDimensions,PerspectiveFrustum.getPixelDimensions, andPerspectiveOffCenterFrustum.getPixelDimensionsnow require apixelRatioargument before theresultargument. The previous function definition has been deprecated since 1.63. #β8320- The function
Matrix4.getRotationhas been renamed toMatrix4.getMatrix3.Matrix4.getRotationhas been deprecated since 1.62. #β8183 createTileMapServiceImageryProviderandcreateOpenStreetMapImageryProviderhave been removed. Instead, pass the same options tonew TileMapServiceImageryProviderandnew OpenStreetMapImageryProviderrespectively. The old functions have been deprecated since 1.62. #β8174
Additions :tada:
- Added
Globe.backFaceCullingto support viewing terrain from below the surface. #β8470
Fixes :wrench:
- Fixed Geocoder auto-complete suggestions when hosted inside Web Components. #β8425
- Fixed terrain tile culling problems when under ellipsoid. #β8397
- Fixed primitive culling when below the ellipsoid but above terrain. #β8398
- Improved the translucency calculation for the Water material type. #β8455
- Fixed bounding volume calculation for
GroundPrimitive. #β4883 - Fixed
OrientedBoundingBox.fromRectanglefor rectangles with width greater than 180 degrees. #β8475 - Fixed globe picking so that it returns the closest intersecting triangle instead of the first intersecting triangle. #β8390
- Fixed horizon culling issues with large root tiles. #β8487
- Fixed a lighting bug affecting Macs with Intel integrated graphics where glTF 2.0 PBR models with double sided materials would have flipped normals. #β8494
v1.64.0
Fixes :wrench:
- Fixed an issue in image based lighting where an invalid environment map would silently fail. #β8303
- Various small internal improvements
v1.63.1
Fixes :wrench:
- Fixed regression in 1.63 where ground atmosphere and labels rendered incorrectly on displays with
window.devicePixelRatiogreater than 1.0. #β8351 - Fixed regression in 1.63 where some primitives would show through the globe when log depth is disabled. #β8368
v1.63.0
v1.62.0
v1.61.0
v1.60.0
v1.59.0
v1.58.1
This is an npm-only release to fix a publishing issue.
v1.57.0
v1.56.1
Additions :tada:
Resource.fetchImagenow takes apreferImageBitmapoption to usecreateImageBitmapwhen supported to move image decode off the main thread. This option defaults tofalse.
Breaking Changes :mega:
- The following breaking changes are relative to 1.56. The
Resource.fetchImagebehavior is now identical to 1.55 and earlier.- Changed
Resource.fetchImageback to return anImageby default, instead of anImageBitmapwhen supported. Note that anImageBitmapcannot be flipped during texture upload. Instead, setflipY : trueduring fetch to flip it. - Changed the default
flipYoption inResource.fetchImageto false. This only has an effect when ImageBitmap is used.
- Changed
v1.56.0
[v1.55.0](
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