David Wolfe

Results 75 comments of David Wolfe

> Tracking that mods are failing to download more now? You can try deleting the `Steam/` and `steamapps/` folders to clear the mods and cache folders. This issue should only...

@FyWolf The old Egg will not work at all with the new image (and there's only one image live at a time), hence why it is blocked. But I agree...

Added this to the README. Hopefully it helps. I talked to the owner of the image and they are willing to keep it as the old one for a bit...

@FyWolf This would have nothing to do with the Egg. How SteamCMD caches and stores things is not really up to me.

@GameTech101 Did you install a clean new server like FyWolf did? Because that's what I was replying to. If not, your issue may be due to not deleting your mods...

And if anyone wants to share their frustrations, ping @gOOvER , not me. It wasn't my idea to push all this stuff on a weekend with lacking documentation. I'm just...

@GameTech101 Should not be a hardware issue at all. If storage is double with a brand new Arma 3 server instance with the same mod list, that would be something...

An easy way to check is: 1. Download a couple mods 2. Note the storage used upon boot 3. Stop the server 4. Delete the hardlinks in the root 5....

@rpgshooter What's your startup command? `-mod` and `-nologs` are handled automatically with Startup Variables. Also, good to know regarding the mods. If hard-linking is the "issue", I'm not sure what...

Seems like the image may not be properly catching rate limit errors but the root mod folders are still being made, so a subsequent run checks the mod folder for...