r6-dissect
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Track banned operators
@redraskal Is there a chance for this? I'm getting back into stats for my old collegiate team, and this would save a bunch of manual effort on their part
Down to help how I can, though I'm not familiar with Go, at least right now. Doesn't look too bad...
@redraskal Is there a chance for this? I'm getting back into stats for my old collegiate team, and this would save a bunch of manual effort on their part
Down to help how I can, though I'm not familiar with Go, at least right now. Doesn't look too bad...
@CodingPenguin1 Yeah, I did some research this past hour and believe I found the data in the replay files.
Unfortunately, the operator IDs are different than the ones I currently use. I'm thinking about how to design a tool to pull these operator IDs from replay files.
I think the current IDs in r6-dissect are used explicitly for op icons in the game, while this ID might identify the operator.
Thanks for taking the time to look into it! Do you have a write-up of the file structure as far as you've discovered so far?