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Track banned operators

Open redraskal opened this issue 1 year ago • 3 comments

redraskal avatar Feb 27 '24 23:02 redraskal

@redraskal Is there a chance for this? I'm getting back into stats for my old collegiate team, and this would save a bunch of manual effort on their part

Down to help how I can, though I'm not familiar with Go, at least right now. Doesn't look too bad...

CodingPenguin1 avatar Jan 26 '25 21:01 CodingPenguin1

@redraskal Is there a chance for this? I'm getting back into stats for my old collegiate team, and this would save a bunch of manual effort on their part

Down to help how I can, though I'm not familiar with Go, at least right now. Doesn't look too bad...

@CodingPenguin1 Yeah, I did some research this past hour and believe I found the data in the replay files.

Unfortunately, the operator IDs are different than the ones I currently use. I'm thinking about how to design a tool to pull these operator IDs from replay files.

I think the current IDs in r6-dissect are used explicitly for op icons in the game, while this ID might identify the operator.

redraskal avatar Jan 26 '25 23:01 redraskal

Thanks for taking the time to look into it! Do you have a write-up of the file structure as far as you've discovered so far?

CodingPenguin1 avatar Jan 27 '25 03:01 CodingPenguin1