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[Bug] WebGL2 consumes all CPU resources

Open heximing opened this issue 7 months ago • 16 comments

Checklist

  • [X] I will only use English in my report.
  • [X] I have used the search function for open and closed issues to see if someone else has already submitted the same bug report.
  • [X] I will describe the problem with as much detail as possible.

Questions

  • [X] xCloud officially supports my country/region.
  • [X] The bug doesn't happen when I disable Better xCloud script.
  • [X] The bug didn't happen in previous Better xCloud version (name which one).

Device

Desktop

Device

i5-13600K + Intel Arc A750 + 64GB memory

Operating System

Windows 10 22H2, OS build 19045.4529

Android app/Browser Version

Chrome Version 126.0.6478.127 (Official Build) (64-bit)

Better xCloud Version

5.1.1

Game list

Octopath Traveler II

Reproduction Steps

Using WebGL2 (either Unsharp masking or AMD FidelityFX CAS) consumes all CPU resources. I took a video of the whole Reproduction Steps (because GitHub limited attachment < 10MB, I made the video 2x speed).

Screenshot/video

https://github.com/redphx/better-xcloud/assets/541861/2ff78398-08b9-427c-ad30-62b1070aaee2

heximing avatar Jul 03 '24 01:07 heximing