Increase the client/server update rate to 125 Hz and 100 Hz
This needs playtesting before it can be merged. While this should be fine on paper, it's possible that this is too much for less-than-ideal connections (4G, distant servers, …). I can host a 24/7 server with this pull request if this is desired :slightly_smiling_face:
This decreases effective latency significantly by making clients and servers sending and receiving updates sooner. This increases network traffic by a factor of 3, but it should be manageable on today's networks.
The average game-induced latency (on top of network lag) should now be 14 ms (10 ms server + 0-8 ms client) instead of 60 ms (40 ms server + 0-40 ms client).
See https://extra-a.github.io/#bnet for more information.
Needs further testing and discussion.