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Wall running/jumping on corners uses all impulse.
- Version and build: 1.9.9 cdf28beececa9d68628f8ee09f1881c99d49dbd6
- Observation: If you try to wall jump or run while facing into a corner all impulse is immediately used up.
- Expected result: Only one impulse should be used.
- How to reproduce: Wall jump while facing directly into a wall.
Tagging for "Stable" as well as the issue is also reproducible on current stable.
I could also reproduce the issue by powersliding on uneven terrain, which often results in impulse being instantly drained.
Probably won't bother backporting a fix to stable, but yeah this is a manifestation of the physics changes as some of the delays have been either shortened or turned off.
Is this still relevant, as per the impulsemeter/move count changes?
Still relevant.