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Wall running/jumping on corners uses all impulse.

Open lambda-11235 opened this issue 6 years ago • 4 comments

  • Version and build: 1.9.9 cdf28beececa9d68628f8ee09f1881c99d49dbd6
  • Observation: If you try to wall jump or run while facing into a corner all impulse is immediately used up.
  • Expected result: Only one impulse should be used.
  • How to reproduce: Wall jump while facing directly into a wall.

lambda-11235 avatar Jan 06 '19 05:01 lambda-11235

Tagging for "Stable" as well as the issue is also reproducible on current stable.

I could also reproduce the issue by powersliding on uneven terrain, which often results in impulse being instantly drained.

acerspyro avatar Jan 06 '19 05:01 acerspyro

Probably won't bother backporting a fix to stable, but yeah this is a manifestation of the physics changes as some of the delays have been either shortened or turned off.

qreeves avatar Jan 24 '19 17:01 qreeves

Is this still relevant, as per the impulsemeter/move count changes?

Jigoku avatar Dec 26 '19 18:12 Jigoku

Still relevant.

no-lex avatar Dec 26 '19 19:12 no-lex