base icon indicating copy to clipboard operation
base copied to clipboard

trigger/ linking issues

Open IceflowRE opened this issue 10 years ago • 4 comments

I found some (not normal things) issues. First: i will speak everytime from doors but (i think) it is possible with other things which can be linked too. (not point 4)

  1. Trigger door synchronization http://redeclipse.net/forum/viewtopic.php?f=7&t=737
  2. Trigger "link proximity on" "link proximity off" opens a door when you are in the radius, close when not; "link proximity on" closed when you are in the radius but it doesnt open when not
  3. Dead links (not an issue maybe) If you have a door and a trigger linked, delete the trigger, make a new one (the trigger is automaticaly selected), now select the door. They get linked without performing a linking action. If you hover over the door you can see the red linking, selecting it will delete the link. (Deleting one part should delete the link too)
  4. Doors which are open are noclipped (not an issue maybe) I dont know maybe this is intended but you can go through the door when it is open. (i mean the mapmodel)

See even #133

IceflowRE avatar Jun 25 '15 17:06 IceflowRE

In addition to point 4, doors which are in the process of opening are still clipped in their 'closed' position, meaning you can end up running into 'nothing' and sticking mines/grenades on 'nothing'.

JeffBobbo avatar Jun 25 '15 17:06 JeffBobbo

No. 4 is an engine thing, models can only have one rather simplistic bounding box, so it is either on or off. The rest sounds like a bug.

qreeves avatar Jun 26 '15 01:06 qreeves

@qreeves Then I suggest you make it turn toggle when the animation is 50% done, rather than 100%, atm it's causing problems on a lot of maps because you can get to the door faster than they'll open.

JeffBobbo avatar Jun 26 '15 01:06 JeffBobbo

Then I suggest you make it turn toggle when the animation is 50% done, rather than 100%

It already is.

qreeves avatar Jun 26 '15 01:06 qreeves