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Pistol's melee attack pushes the player back

Open savvabiker opened this issue 1 month ago • 1 comments

This is easily fixed by changing pistolkickpush2 to 0.

savvabiker avatar Dec 08 '25 19:12 savvabiker

I always assumed this was intentional somehow, but a slight negative pushback would make more sense in this case (like the sword).

Fun fact: the fist in Cube 2: Sauerbraten also had slight pushback on use, before it was turned into a chainsaw in Trooper Edition.

Calinou avatar Dec 10 '25 18:12 Calinou