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Pistol's melee attack pushes the player back
This is easily fixed by changing pistolkickpush2 to 0.
I always assumed this was intentional somehow, but a slight negative pushback would make more sense in this case (like the sword).
Fun fact: the fist in Cube 2: Sauerbraten also had slight pushback on use, before it was turned into a chainsaw in Trooper Edition.