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disable decal rendering on certain surfaces

Open cloudziq opened this issue 5 years ago • 2 comments

This feature can be very useful to prevent decals from showing where these should not be seen Like in this example below - cracks/leaks are visible on metal parts too. Ideally can be as some type of vshaderparam, or as material volume (less ideal ;)

20190903165630

cloudziq avatar Jan 25 '20 00:01 cloudziq

Just thinking about this, have you tried using alpha material along with valpha 1 to achieve that, example:

2020-03-07-015422_1920x1080_scrot

Seems to work fine.

Jigoku avatar Mar 07 '20 01:03 Jigoku

in situations where I tried it's not any good, not only it creates unnecessary polygons but also AO is cut :/ maybe it's possible to have another combination of material volumes to prevent decal rendering? (like noclip+clip, or smth similar?)

cloudziq avatar Apr 05 '20 02:04 cloudziq