Pavel
Pavel
If running via SceSysCore, save the value and return 0.
First, rfork_thread is called to create a new process, then parameters are loaded in the entry procedure, and only after that execve is called, switching the execution point to another...
As far as I understand from the reverse, the SCE_ORIGINAL_FILENAME and SCE_MODULE_INFO fields are required only in cases where: SCE_HASHSZ and SCE_SYMTABSZ are present as well as hdr_e_type=ET_SCE_DYNAMIC
> @red-prig do you have any ideas for this? Here are all the constants known to me: https://github.com/red-prig/fpPS4/blob/kern/sys/elf64.pas
Do you need to explain what some of them do? or did you mean something else?
If you are talking about constants like 0x8300000, then this is SELF_PROPS_* I don’t remember where I got the specific source, but here https://github.com/flatz/pkg_pfs_tool/tree/main/src there is also structure data of...
This is technically impossible due to the need for a real PS4 to decrypt the data, in addition, the pkg format has become the de facto standard for PS4 games,...
On PS4 it's the same thing
I understood what you wanted, but for ARM64 it would still be CPU emulation, native support is only possible as a recompilation project, which is beyond the scope of the...
> isPS4Pro = true Why is this even included inside the flatpak build? This mode is still not finished