recompileorg
recompileorg
The game uses Mascot Capsule's Micro 3d. It's something I hoped to have working this summer, but I haven't found the time to work on it.
Believe it or not, the last two issues are actually correct. The 3410's display is just black and white. It doesn't do shades of gray. For grays, it dithers. That's...
@TAbdiukov **Copying and pasting code from a decompiled class is not something that this project can allow under any circumstances. It is theft. The very suggestion taints the entire project.**...
The latest update should fix most rendering issues caused by large polygons in some levels.
RnoLMW: The invisible blocks issue was fixed more than a year ago, I just failed to update this thread. The "look around" issue is fixed as of today: LONELY-WOLF fixed...
Both mascotcapsule's micro3d (m3d) and m3g are stubbed out so that games that use either api will run. The problem, of course, is that you won't actually see any of...
> Writing a software renderer would be a lot of fun If it's fun, I don't see why you shouldn't write one. It'll certainly be more interesting than trying to...
That certainly doesn't make it impossible. File formats have been reverse-engineered with little to no documentation before. I've even done a few myself. It's usually just a matter of time...
You can't really know until you try. I have no idea how long it would take, or if I can puzzle it out at all. I've worked out proprietary 3d...
Nice! I'm guessing this means you've got a good bit of the format worked out? If so, can you share those details?