reaperrr

Results 25 comments of reaperrr

Pretty sure at least the bottom two were buildable on in the original anyway. In any case, it would make sense going by their visuals either way.

> One other thing I noticed is that the AI only builds enough power plants to support almost exactly the amount it needs and never any emergency backup power. I...

> Maybe try sticking some perf timers inside various bits of the tick methods and see if you can narrow it down? Ok, after some more testing and setting PerfTimers,...

I'm resurrecting this since impacts that cause one or more actors to die are still rather expensive (I've seen up to 27ms cost on my R5 1600 in a single...

As far as I can tell, ~80-90% of the cost comes from notifying the traits that implement INotifyKilled (and then perform whatever they do as part of that). The cost...