Auto-Setup-for-Unity
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Material.SetColor issue at RLEditor.cs
In the file .../Editor/RLEditor.cs the code at line 1100 rlMaterail.SetColor("_BaseColor", kBaseColor); - works only for SRP projects. But fails for projects with Built-in older Render Pipeline.
Need to use the same logic as lines 1115 - 1122.
okay, we missed this part