Auto-Setup-for-Unity
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Green skin textures due to unassigned Diffusion Profile
Description
When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in SSS_Profile.mat
.
If I understand correctly its properties are the ones copied at https://github.com/reallusion/Auto-Setup-for-Unity/blob/4b860f8c2b78446adfbb575e7304709d7640b1be/Editor/RLEditor.cs#L1043 When assigning the correct diffusion profile to this material and reimporting the assets, the problems seems to have been resolved.
Software Used
- Unity 2021.1.16f1, using HDRP 11.0.0
- Character Creator 3.43.4315.1
- Auto Setup For Unity from this repo
On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.
On a side-note, unless I've missed something, it would be nice if this repository could have some form of indication of whether or not issues and pull-requests are welcomed here or should rather go through other channels.
thank you for the suggestion, the pull-requests is welcome.
I have replicated this issue, and worked around it by manually assigning a diffusion profile.
Unity 2021.1.19f1, HDRP 11.0.0.
Auto Setup from a clone of this repo that was up to date as of 2021-10-12.