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This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creation

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**Describe the bug** When loading an avatar using the _AvatarLoaderWindow_, the assigned _AvatarConfig_ is ignored. The avatar does not respect the _Pose_ settings (e.g., setting _TPose_ results in an _APose_)....

bug

**Describe the bug** We are using Ready Player Me to load avatar in our VR application. We previously Loaded an Avatar into a Scene and integrated with Oculus Lip Sync...

bug

**Title** Infinite Asset Import Loop When Switching to Linux Server Build Target with RPM Installed **Description** When switching the Unity build target to Linux Server, Unity enters an infinite asset...

bug

I want to develop a game where I can change the characters and dress up, but I found that your plugin does not seem to support caching the resources of...

enhancement

Hi! Currently i'm creating a WebGL application and i need to conect minimum 15 concurrent users (could be more). I have been expirience an error when i'm trying to load...

bug