Rate support precision
Rate组件支持更精细的控制
Related to antd#52986
-
实现方式
- 根据鼠标hover的移动,计算出百分比,和给定的precision进行一次rounded计算,最终赋值给相对应元素的宽度属性上。
-
兼容处理
- 原先有一个
allowHalf(允许半星)的属性,既然有了precision的话,就没有必要继续用这个属性了,添加上了deprecated标记,内部做了一下兼容。
- 原先有一个
Summary by CodeRabbit
-
新功能
- 引入了更精细的评分功能,允许用户设置评分增量(如 0.1),以实现更精准的评分控制。
- 示例中新增「Precision」展示区,直观展示全新评分效果。
-
样式
- 优化了评分组件的视觉外观,移除了部分过渡效果,并调整了星级显示样式。
-
重构
- 改进了评分计算逻辑和星级渲染,提升了评分显示的响应性和精确性。
-
测试
- 新增测试用例以验证精细评分功能的正确性。
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| Name | Status | Preview | Comments | Updated (UTC) |
|---|---|---|---|---|
| rate | ✅ Ready (Inspect) | Visit Preview | 💬 Add feedback | Mar 10, 2025 3:40am |
Walkthrough
此次变更涉及评分组件及其相关样式、逻辑和测试用例的更新。在 assets/index.less 中优化了评分星的样式,取消了一些转场效果并调整了宽度、透明度和颜色设定;在 docs/examples/simple.tsx 中新增了 "Precision" 示例;在 src/Rate.tsx 中引入了新的 precision 属性,优化了星级计算逻辑并废弃了 allowHalf;同时,src/Star.tsx 实现了 memoized 宽度计算,src/util.ts 添加了辅助工具函数,测试用例也随之更新。
Changes
| 文件 | 更改摘要 |
|---|---|
| assets/index.less | 移除转场效果,调整评分星样式:将 &-first 的宽度由 50% 改为 0%,透明度由 0 调整为 1,并添加了颜色属性;同时移除了部分悬停状态的样式。 |
| docs/examples/simple.tsx, tests/simple.spec.js, src/Rate.tsx | 实现并扩展了评分组件的 precision 特性:在组件中添加了 precision 属性,优化了事件处理和星级计算逻辑,同时在示例和测试用例中新增了相关验证。 |
| src/Star.tsx | 新增 memoized 计算逻辑,根据传入的 value 和 index 动态计算星的宽度,修改了第一个星的渲染方式,添加内联样式以控制溢出。 |
| src/util.ts | 新增实用工具函数:导出 getBoundingClientRect ,以及 roundValueToPrecision 和 clamp 函数,同时添加了一个用于计算小数位数的内部辅助函数。 |
Sequence Diagram(s)
sequenceDiagram
participant U as 用户
participant R as Rate 组件
participant S as Star 组件
participant UTL as 工具函数
U->>R: 触发鼠标事件 (click/move)
R->>UTL: 获取元素边界 (getBoundingClientRect)
UTL-->>R: 返回边界信息
R->>UTL: 计算百分比 (calculatePercentage) 并执行四舍五入 (roundValueToPrecision)
UTL-->>R: 返回计算结果
R->>S: 更新星级显示 (通过 memoized 宽度)
S-->>R: 完成渲染更新
Poem
嗨,我是一只跳跃的小兔子,
代码新意在风中轻舞,
样式清新如春日花开,
精度精准似晨光闪耀,
工具与测试齐奏欢歌,
我在代码森林中奔跑,快乐无限!
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src/Star.tsx
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同时还有一个展示问题想请问下意见 ,例如设置的defaultValue是1.2,但是精度是1,那展示的时候是展示1颗星还是1.2颗星(目前的表现是会展示1.2颗星),但是hover、点击变化的时候会变成1、2、3这样。