RDW
RDW
Found some old notes that indicate the old format may just be a 64x64 texture applied on each GAT tile, that is 256x256 for one GND cube. That would (in...
Dumping my notes here so they're archived and I can delete them: --- # Ambient Light WIP For a given map, the RSW file includes information about the map's ambient...
Also, the RSW spec should include details on both light sources and how they're to be used. One to be multiplied with textures (diffuse), and the other to be applied...
RoBrowser uses yet another different setting, but it also doesn't look quite correct.
My guess after reviewing this issue with some distance would be to check first if Borf already figured this one out. If BrowEdit's rendition is "good enough" that would already...
Is it one that's shipped with a current client? If so, what's the file name? Otherwise, could you upload or send it (e.g., on Discord)? I'd love to compare it...
I've accepted the request, feel free to send the file when you've some time :) I'd assume the changes are very minor, but it's good to document them regardless.
Version 2.3 now seems to support video playback (``bik`` format only), see ``vrag02_70.rsm2``. More research is needed but I currently don't have the time.
I'm removing the draft document detailing the findings of researching the fog effect. Here's the points of importance, to revisit later: --- # Fog Effects ## Fog Parameters As of...
Looks like they've finally moved the definitions for at least some of this stuff to Lua:  The same is true for regular effects:  Source: Balfear, Dia I wonder...